About the Role
We have a range of game developer and game artist roles, six month contract position (extendible to 12 months) with an awesome Melbourne based client, working as part of their distributed game development team building a AAA MMO in Unreal Engine.
Requirements
A001 – Concept Artist (Senior)
Skills in realistic, fantasy character and weapon concepting, preferably a photobashing painting hybrid skill set; some render touch ups and illustration work .
Preferably Senior (5+ years) and worked on realistic titles.
A002 - Back End Dev Ops Engineer (Mid-Senior)
Will be instrumental in maintaining and optimising the cloud-based gaming infrastructure and builds. Experience working on a gaming project with Unreal Engine will be significantly beneficial, given its widespread use in our development processes. Responsibilities will also encompass managing software builds and their respective pipelines, ensuring stability and efficiency across all stages of development. The candidate should be able to monitor, identify, and resolve system issues, maintaining a strong focus on performance metrics and security protocols.
The Ideal candidate will be proficient with:
AWS, AWS CDK and SDK (Essential) / AWS Infrastructure as Code
Scripting Languages for Automation (Desirable): Python, JavaScript.
Familiarization with AWS Technology Services: Containerisation and Serverless (Highly Desirable/Essential)/ Docker, Kubernetes, AWS Lambda, Bonus for experience with AWS GameLift
Have a Firm understanding of common DevOps Tools. (Essential)
Knowledge of continuous build, release, and deployment systems. (Essential)
Version Control Systems: (Essential) Knowledge of Git is essential. Familiarity with Perforce and Perforce Admin is highly desirable.
Game Engines: (Highly Desirable) experience with working on projects as a DevOps engineer with Unreal Engine. Experience working with the Unreal editor and build tool is preferable.
Strong communication skills (English is our working language)
Either a senior (5+ years) or a mid (2-3 years) with game dev experience
A003 - Technical Animator (Senior)
Skills in:
Unreal 5 background
Tool creation
Knowledge of shaders
Ability to help tighten pipelines with tools and implementation
A004 - UI Artist (Senior)
Skills in:
Ability to implement in Unreal 5
Strong design and layout language
Illustration skills
A005/006 - Animator (Mid->Senior)
Skills in:
The ability to create AAA rigs and facial rigs, focused within Unreal Engine
Realistic locomotion and fighting animation (without mocap data)
A007/A008 - Front End Developer (Mid->Senior)
We value Unreal 5 experience over Unreal 4.
We prefer Unreal experience over other game engine experience
Needs solid familiarity with Unreal blueprint system for gameplay programming
Needs solid familiarity with networking in Unreal
Very preferable if you have C++ experience as well
I Agent knowledge and building combat systems a huge plus
Specific experience in any of the following fields:
Graphics/animation/VFX
Network/multiplayer/replication
Loading/streaming/optimization
World/level/physics
AI agent/NPCs/pathing/triggers
UI/Interaction/Controls
Sound
A009/A010 - Back End Developer (Mid->Senior)
The Backend Developers will play a pivotal role in developing and maintaining the game's backend services. The role will be responsible for designing, implementing, and managing microservices that support gameplay and social features within the massively multiplayer online game. Experience in working with Unreal Engine and familiarity with gaming systems like Player Account Management, Player Progression, Party Systems, Inventory Management, Chat and other MMO-specific features are highly beneficial.
Responsibilities:
Develop and maintain scalable microservices using AWS technologies.
Collaborate with other team members to integrate game systems with backend services.
Work closely with DevOps engineer to ensure smooth CI/CD, scalability, and performance of our services.
Create well-documented API endpoints for client services to consume.
Monitor and resolve any issues affecting the backend systems.
Implement security best practices to safeguard sensitive data.
Coordinate with game design and front-end teams to understand their needs and translate them into technical requirements.
Ideal Candidate Qualifications:
Strong proficiency in C#, Node.js, Python, or other server-side languages.
Knowledge and experience with AWS, particularly services like Lambda, DynamoDB, Cognito, and GameLift.
Familiarity with API design and development using REST.
Experience in developing services for gaming, especially in the context of MMOs.
Familiarity with Unreal Engine, specifically in terms of backend service integration and state synchronization (Desirable).
Knowledge of database design and management, both relational and NoSQL.
Understanding of microservice architecture and serverless patterns.
Proficiency in Git for version control; Perforce is highly desirable.
Familiarity with containerization technologies like Docker and Kubernetes is a plus.
Experience with real-time communication services for features like chat, party systems, or live events is beneficial (i.e. Vivox SDK).
Strong communication skills (English is our working language).
A011 - VFX Artist
To be successful in this role, you must be active in exploring and prototyping new and spectacular effects for real-time and have a deep reel displaying a wide range of effects, including those that are not yet possible for RT use (they will be soon enough).
Other aspects of the role will involve:
Creating awesome fx for our next-gen games
Ensuring Art assets translate properly into Unreal
Develop scripts/tools that will increase productivity and ensure a consistent pipeline for Art assets
Use profiling tools to diagnose in-game performance issues and identify how to optimise scenes to run at target frame-rates
Key Experience
5+ years experience as a technical artist (or equivalent capacity) in 3D games, simulators, or other high-performance real-time systems
At least 3 years of experience working in Unreal Engine
Experience with scripting, workflows, asset assemblies and asset management
Unreal XP
Experience with real-time VFX, Houdini, and procedural asset creation
A012 - SFX Artist
Responsibilities include:
Putting the sounds in the Unreal project
Dragging references to those sounds where programmers specify, within the Unreal project
Ideally comfortable working in Blueprints to code when the sounds should trigger according to gameplay events, and working under the same code review step as anyone else contributing in Unreal
3D sound properties, and what's involved to create an engaging experience in a 3D world
Sound processing, e.g. if I shot a gun in an echoey environment, they would know how to tweak sound properties using DSP effects etc within Unreal
Sound effect creation/sourcing
Musical composition for background/ambient/title music
A013/A014 - QA (Junior->Mid)
Skills in:
Manual testing (which covers feature, integration, systems, regression, and exploratory testing)
Experience with using Unreal testing tools (automation tool, screenshot comparison performance metrics and profiling)
Network testing
Performance testing (using UE5 profiling and metric tools)
API Testing (Backend)
Experience with Postman or Insomnia
Experience with Bitbucket (optional/nice to have))
Experience with AWS (optional/nice to have)
A015/A016 - Art Director / Supervisor
Able to motivate, inspire, and support the team to create compelling and artistically outstanding work. As an empathetic leader, you will provide the team with guidance and get their encouraged ideas to help to shape the artistic direction. Will lead the design and style of digital products whilst coordinating and overseeing the work of the team. This role requires them to be able to balance the creative capability of the team, whilst providing them mentorship to inspire exceptional creative thinking and a high standard of work.
Overall, will have a natural eye for design and a passion for delivering dynamic ideas that connect with and meet the needs of our audiences.
Key responsibilities
Lead a talented art team to deliver on projects and find creative solutions to technical challenges.
Review and approve work developed by the art team. Provide clear, objective, constructive, and empathetic critiques of creative work.
Define a game or product’s visual direction in collaboration with the relevant stakeholders (put together mood boards, references, and descriptions)
Roll up your sleeves and demonstrate exceptional artistic talent
Help and mentor individual designers to develop their design skills, and grow as team members and artists.
Guide other artists to complete projects to a standard that meets or exceeds our client expectations.
Identify opportunities for improving design processes and technologies, and collaborate with the team to implement them.
Key experience:
5+ years experience in Games, with at least 3 years in a lead or management position
Passion for games development and strong game culture
Strong working knowledge of current tools (Maya, 3DS max, Blender, Zbrush, Substance)
Experience with Unreal and VR tech pipelines
Demonstrable skills in all aspects of art direction (visual design, UI design, usability, style, composition, principles of animation and technical execution)
Exceptional design aesthetics and craft
Experience producing work for multiple platforms (ie. apps, console, PC, web,, etc)
Experience working with external clients, desirable.
A017 - Game Producer
Work with the Program and Department Leads to define deliverable milestones, taking into consideration short and long-term project goals, scope, pipelines, and staffing
Ensure the development team remains on track to address milestone goals, responding to unexpected changes and development by reprioritisation, or escalating when necessary
Focus on future update timelines including defining update scope and build schedules, while supporting the QA team in delivering and sending builds
Communicate with IP holders to seek feedback and approval on asset design, narrative and gameplay concepts, as well as deliver development updates
Contribute to the improvement of production and development processes and tools
Participate in promotional activities for the game/studio
Key Experience
5+ years experience in Games, with at least 3 years in a lead or management position
Passion for games development and strong game culture
Working knowledge of current tools (Maya, 3DS max, Blender, Zbrush, Substance)
Experience with Unreal and VR/AR tech pipelines
Demonstrable skills in all aspects of art direction (visual design, UI design, usability, style, composition, principles of animation and technical execution)
Exceptional design aesthetics and craft
Experience producing work for multiple platforms (ie. apps, console, PC, web,, etc)
Experience working with external clients, desirable
A018 - Level Designer (Senior)
Incredibly passionate about games and bringing exceptional entertainment to millions of players. Responsible for being an architect of environmental gameplay, playing an important role in the creative team developing an innovative product in Unreal 5. Responsible for developing and communicating the level design vision and being a pioneer in designing for the product.
Key Experience
Experience working with other game development disciplines to help create compelling gameplay experiences.
Excellent written and verbal communication skills for communicating creative process to relevant stakeholders.
Ability to work within established creative guidelines and contribute to the overall vision.
Strong multiplayer experience and have designed, iterated and shipped multiple titles across PC and/or Console.
An interest in iterating on established level design principles for the purposes of novel game mechanics and a novel world design
A Strong work ethic, outstanding problem-solving skills and the ability to deliver on time.
Passion and desire to foster a culture of collaboration amongst cross disciplinary teams.
Previous experience using UE5 and Blueprints would be highly regarded